It had a long running story that spawned multiple sequels, spin-offs, side stories, continuations and reboots to this day. One of the landmark anime franchises that influenced the mech genre for its time and went toe to toe with Mobile Suit Gundam. The game is accompanied by some good music.Robotech. The sprites are decently detailed - fans will recognize the Veritech and the Invid ships, such as Scouts and Troopers - but still a bit small. The game screen is a little cluttered with gauges - you can ill-afford to take your eyes of the main action for very long. I tested the game on a Sony Ericsson w810i. There is also incentive to replay stages, as you unlock extra characters and Veritech while playing through the main story with Scott. Nothing feels particularly mismatched - as long as your ship is in the right place at the right time, you can blast an entire Invid formation and scoop up a fat combo bonus. The timing of the Invid craft is also nicely synced to your rate of fire. Developer Big Blue Bubble does some pretty smart stuff with Robotech, such as making sure the stages are long enough to provide some solid shooting action, but short enough for a mobile fix. It's somewhat frustrating, but if you kept all of your gear, the game would be a cakewalk. At the end of each scenario, though, you lose all of your acquired power-ups and must start from scratch. You can also collect weapon boosters that multiply your firepower, shields, satellites that flank your ship, bomb/missile attacks, and extra lives. In mech form, your rate of fire increases, but the transformation is only temporary - you must keep picking up green vials to power your transformations. When the gauge has some juice in it, you press 5 or OK to transform between space fighter and mech forms. The most common power-ups are transformation boosts that fill a gauge close to the bottom of the screen. The more Invid you blast, the more power-ups fly into view. At the end of scenarios, you face off against a boss ship of varying sizes. Invid fighters will creep along the sides of the screen, dart up from the bottom, and rely on asteroids or ground cannons for cover. Formations of Invid craft bum-rush you repeatedly, so you must watch for patterns and predictable flight paths if you want to clean up the airspace. Your fighter utilizes auto-fire, so you're always spraying lasers across the vertically-oriented landscape. There are no surprises in Robotech this is a simple "blast everything" shooter accompanied by lots of power-up collecting. However, it must be noted that the game is a by-the-numbers top-down shooter. There's certainly more to the story than that, which unspools through a series of cut-scenes that feature nicely recreated anime portraits of the characters. Scott and his Veritech survive, and with the assistance of other surviving pilots - such as Rand - mount an assault on the Invid Reflex Point. The battle results in horrific losses for humanity, too. You begin the game as Scott Bernard, a pilot that loses his fiancee, Marlene Rush, in a tragic battle against the Invid.
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